This thesis lays the groundwork for the evolution of the escape room concept through an
expanded guest narrative, multiple locations, and greater guest immersion. Guests have been
entertained by the escape room experience for almost 20 years. The real-world versions having
been inspired by the “Escape the Room” genre of video games, as well as aspects of interactive
theater, haunted houses, and scavenger hunts. Escape rooms proved the financial viability of
mid-budget regional themed entertainment. In this thesis, I describe a project that would expand
the escape room idea into a guest narrative that could succeed as a regional theme park.
Inspiration for how this could be completed comes from preexisting examples inside theme parks
as well as the genres of interactive theater and modern escape rooms.
If I have piqued your interest and you would like to read more about my thesis, you can click on the pdf link.
If pretty renders are more your speed, I have posted all the graphics below.
Models were created in Sketchup and rendered in Lumion.